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The Lands Beyond Please make this your first stop in exploring the site![/i][/b] Sub-boards: Gods, Creatures, People, The Archives |
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Relmalir by Willow Jul 28, 2012 13:27:35 GMT -6 |
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The OOC Cafe Want to start up a discussion? Looking for a roleplay partner? Want to brainstorm some ideas? Welcome to the OOC Cafe! Feel free to make friends, start arguments, and have a good time, whether it pertains to real life or the fantasy world we all know and love! Sub-boards: Notice Board, Meet and Greet! |
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Character Profiles Have some character profiles that you want to put on display for other people to see and browse? Feel free to put them here! |
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Libellule's Characters by libellule Aug 2, 2012 17:31:32 GMT -6 |
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Abernathy City A large and bustling urban area with three main areas: Downtown Abernathy, Terrance Circle, and Broden. Moderator: Willow Sub-boards: Downtown Abernathy, Terrance Circle, Broden |
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Little Abernathy A quaint little suburban area that touches each ring of Abernathy City as well as Sevinal Park and Sheath Forest. The school system is fair and encourages conformity and normalcy. One notable area within Little Abernathy, however, is the Little Abernathy Public Library. There are six floors, but only the lower four are accessible to just anyone. The contents of the top two floors have been speculated by many and thus far there is no concrete knowledge as to what is actually kept there. All efforts to find out by mischievous teenagers have failed.... so far. Moderator: Willow |
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Sevinal Park A large open park that is cradled by Sheath Forest, touches all three rings of Abernathy City, and is also accessible from Little Abernathy as well. There are places to walk your dog, play with your children, hang with your friends, and just relax. It is relatively peaceful and kept very clean. However, due to how the Sheath Forest hugs it so snugly, many people fear to enter the park at night. Strange things happen there. Moderator: Willow |
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Sheath Forest Very little is known about the forest, only that it is extremely large, though even the exact size was never recorded. The boundaries of it can only be estimated, and it is rumored that it encompasses the entire country. It completely surrounds Abernathy City except for one small opening in the outskirts of Broden where one road can take you in and out of this area and into the next country, though those who choose to leave Abernathy never return so no one is quite sure where it goes. Each year there are dozens of reports filed of people who go into Sheath Forest and never return. Stranger are the reports that come from those that do return days, weeks, even months after vanishing. Some people are silent about whatever happened to them while in the forest, and others claim to have seen strange things, been to strange places. More often than not, though, those who do manage to return remember nothing at all of the time they'd been missing. Moderator: Willow |
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Liazh - 1 Viewing The land ruled by Lilani, the Light Sister. It is a landscape bathed in light and color and has nearly twice as many hours of daylight for each hour of night. Lilani likes to keep the shadows out of her kingdom and thus keep it out of her sister's reach. Sub-boards: Holden, Vensan Forest, Everlast Plains, The Kindle Peaks |
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Beautiful Days? by Willow May 16, 2013 23:19:41 GMT -6 |
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Ameghda Ameghda is the darker kindgom, ruled by Asina, the demon queen and the Kekenc Priestess. While Liazh exists primarily in daylight, Ameghda struggles to maintain the opposite with less of the extreme present in the other half of the realm. Whereas in Liazh there are roughly two hours of daylight for each one of night, in Ameghda they tend to fall more closely even, at least outside of the Certann Forest anyway. Sub-boards: Certann Forest, Tekania, The Kekenc Mountains, Demon's Throat Canyon |
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On a Night Like This One by Willow May 17, 2013 19:25:46 GMT -6 |
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The Forest of Lost Souls An unclaimed territory that rests between the two branches of the Seraph, the great river that separates Liazh from Ameghda. It is said that Lilani has tried many times to pour light into the forest without success and thus cannot claim it as her own. Asina has made no move to claim it, placing idle suspicion on her that she knows something about this misty, desolate, uninhabitable forest that no one else knows. Be very cautious of traveling through it. Few come out alive, if at all. |
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The Sister Sea A large sea that stretches out farther than the eye can see. It touches both Ameghda and Liazh and can lead you into the realm of Faeron if you know how to travel or are on the passage of a privileged ship. There are a number of islands scattered throughout the sea, as well, and not all of them claimed by the two kingdoms of the mainland of Relmalir. |
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War This is where the war takes place. All battles between Asina and Lilani take place here. All battles of any kind take place her, actually. |
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The Northern Sea Filled with many terrifying creatures of the sea, the Northern Sea is often avoided by any and all who sail, which, considering the Realm, is almost everyone. The weather, however, is often perfect for sailing and for mercant trade ships. Pray to the Four Guardians before crossing, always, or you will be in for trouble, and especially to the Southern Guardian. Be wary, for the Guardian here is a terrifying creature who isn't afraid to eat, kill, or main anyone and everying who upsets it. Moderator: libellule |
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The Eastern Sea The gentlest sea, to be sure, with calm waters and swift currents that will ease if need be. The Guardian, of course, would be the cause of this, for she is a gentle creature with an open heart to any and all who need to cross or travel her sea. Still, her rage will not cease if you aggrivate her. Always pray to the Four Guardians before setting foot on any ship set to sail them. |
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The Western Sea Icy cold and very bitter, the Western Sea is a place less travelled. Even the Northern Sea is travelled more, despite the Guardian being the most easily angered, for few dare to try the icy waters of the Western Sea. It is always cold here and sometimes, when the sun goes down, the whole sea will freeze over and will not thaw for days at a time. A treacherous place for any sailor to brave, though there is an island here, one of the few throughout the entire realm. This island still travles, but never leaves the Western sea. It's an island of murderers and pirates: Kekniva Isle. Moderator: Willow Sub-board: Kekniva Isle |
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The Southern Sea A horrible hot place, the waters to boiling that they will dissolve the flesh from your bodies. Strangly enough, wooden ships have no problem sailing through. It is evident that the Guardian is the one causign the waters to boil only the flesh off of bones and nohing else, for the fish and other creatures have no problems with the water temperature. Nevertheless, beware. |
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